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- #Creating a ship in sinking simulator 2 full#
- #Creating a ship in sinking simulator 2 software#
- #Creating a ship in sinking simulator 2 free#
- #Creating a ship in sinking simulator 2 windows#
Other dissolve in a second as they touch the water, like something thrown in an acid pool.īoth loading the ship into the main windows or in the left panel.
#Creating a ship in sinking simulator 2 free#
If you have ideas, feel free to share it in the comments below.įor us, DLCs should only be optional contents that have no influences over the quality of the game. The idea right now is to commission at least 1 new Artwork. I am still unsure what to include in this DLC. I have made a Poll open to the public on our Patreon page The rest will be used to help improving the game over time. The goal right now is to donate at least 80% or more of the money If it's successful I might even want to help against other brain diseases. However, I know not everyone are this lucky.įor the past month, I wanted to explore the idea of a DLC where the money we raise will be donated to various organisations to research or fight against brain cancers. I wanted to thanks everyone of you who shared or donated money.
#Creating a ship in sinking simulator 2 full#
Thankfully, he has made a full recovery, his chemotherapy worked and he's getting better now. I made an announcement a while ago where I asked people to help sharing or donating money to a GoFundMe campaign for my brother who was diagnosed with brain cancer Therefore, the Background will need to act like a support for the hull and vice versa. We don’t want them to float away from each other. Otherwise both would end up separating and that’s bad.
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Though, the Hull layer won’t be completely independent of the background layer Instead it will just punch its way through the hull layer and expose the bottom to the sea water. It will allow players to drop a heavy object on top of a ship and pierce through the entire ship without cutting the ship in half. Since we want to move the Hull to a different layer than the background (non hull) Right now, the idea is to keep each layer independent of one another, meaning they won’t collide with each other. Though, This multi-layer system won’t necessarily help simplifying collisions, It will however, create the potential for a much better system. Self Collision is something we wanted to include from the start, however it’s quite complicated to do properly
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While cutting only the Hull would allow the ships to keep their structural integrity and of course, expose the inside to the sea water This isn’t possible right now because it would cut the ship in 2.
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This means we could destroy only the hull while keeping the background intact It would also allow the creations of new Tools that only interact with a given layer. Using the Hull on a new layer would also allow some types of interactivity that weren’t possible before.įor instance, If the weight of water inside the ship is properly simulated, it could exert stress on the hull leading to structural failure and collapse. It means we could (in theory) properly simulate Water pressure as the inside of this new Hull layer would be empty, (as opposed to the usual ships that use the background “non hull” to fill the space). Since the hull would be on a different layer, it will be treated as a different entity and it won’t be subject to the same amount of force as the background “non hull” of the ship. We believe we’ve found an elegant solution to this issue and it is by using a “Multi-Layered” system.Įssentially, it means, most aspects of the creations will be simulated on different layers.įor instance, you could have the Hull of a ship as a different layer than the background “non hull”
#Creating a ship in sinking simulator 2 software#
For quite some time, we’ve been discussing potential ways to improve the game’s collision while remaining simple enough to allow complex designs.įor the sake of simplicity and helping you folks visualize what I mean, I’ve used the software “Algodoo” in order to demonstrate the idea using a similar system.
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